paperhandz, from the front page to the prizes.
The front page
Every card is a live pump.fun coin on Solana mainnet: same bonding curve, same trading, same graduation. The cards update as trades land. The tabs sort them by public market data, with the same formulas in the hub and in your browser:
trending = coins on their curve, by SOL traded recently, halving every 10 minutes
heat ← heat · ½^(minutes since the last trade / 10) + |SOL of the trade|
new = launch time, newest first
market cap = price (on the curve, or in its PumpSwap pool) × 1 000 000 000 tokens
graduating = share of the bonding curve sold (graduated coins are left out)
graduated = coins trading on PumpSwap, by the same heat as trendingNothing here is a rating. The order is arithmetic on trades anyone can see on chain, it can be moved by anyone who trades, and a coin at the top can still go to zero within minutes. Spam relaunches fold into the first coin, and offensive names stay off the page.
Launching a coin
A launch here is a standard pump.fun launch, built in your browser and signed in your wallet. You are the coin’s creator on pump.fun and pump.fun pays you its creator fees; paperhandz takes nothing. The launch transaction carries a public memo, ph:paperhands, which is how the coin joins paperhandz’s board. The dev buy, when you add one, goes in the same transaction as the launch whenever it fits (with the launch lookup table it does), so nobody can buy in between; otherwise it follows right after, and the launch page tells you.
The fumble board
- Sell a coin launched on paperhandz, on this site or anywhere else.
- We note the price you got for every token you sold.
- If the coin later trades higher, tokens sold × (higher price − your price) is your fumble, in SOL.
- Your single biggest fumble of the week is your score. The top 25 split the pot.
The fine print
- Only sells of at least 0.05 SOL count.
- The higher price is the highest price the coin traded at after your sell, up to 7 days later and never past the end of the season, set by other wallets’ trades: buying it back up yourself does not count.
- Sells by the coin’s launcher and by wallets that bought in the launch block or the two slots after it (about the first second) do not count.
- Buying back and selling again to repeat a fumble does not stack: only your single biggest fumble counts.
The 5%
The team behind paperhandz launched a memecoin, $PAPER. pump.fun pays a creator fee on every $PAPER trade, and pump.fun’s own fee-sharing program splits it on chain between up to ten wallets. The split is 95% to the team and 5% to the paperhandz community vault, and its admin is revoked: nobody can change it again. The vault pays the weekly prizes. Holding $PAPER counts for nothing on the board.
$PAPER trade → pump.fun creator fee → fee-sharing config (locked)
├─ 95% team treasury
└─ 5% community vault → season prizesSeasons and prizes
A season runs Monday 00:00 UTC to Monday 00:00 UTC. Thirty minutes after it ends, the board is frozen into a manifest (its SHA-256 hash is published), the vault balance, minus prizes still owed from earlier weeks and a 0.02 SOL reserve, becomes the pot, and the pot is split by rank:
#1 25.05% #2 15.00% #3 10.00% #4 7.00% #5 6.00% #6 5.00% #7 4.00% #8 3.00% #9 2.50% #10 2.50% #11–25 1.33% each
Prizes are sent from the vault to the ranked wallets after a sanctions screen, and every payment’s transaction is published. Ranks nobody fills and dust stay in the vault for next week. A pot can be small or zero: the vault only holds what $PAPER’s fees put in it.
What we never do
- We never hold your funds or keys, never sign for you, never ask for your seed phrase.
- We never charge a fee on trades or launches.
- We never say a coin is good, safe or going anywhere.
- We never pay anyone for holding anything.
Every transaction is screened against sanctions lists first, and the site is not available in the United Kingdom, France and its territories, or sanctioned jurisdictions.
The other launchpads
Same engine, eight games. Each has its own team coin, vault and board.